Oliver Larkin
2017-11-03 11:58:00 UTC
Dear surr-sounders,
Please check out a website I made numinous3d.com <http://numinous3d.com/> where I have done a 3D mix of a friend's track (which is currently in the top 10 on beatport.com <http://beatport.com/> psychedelic trance section**). The website is and interactive VR experience which transports you to the SPIRAL studio at the University of Huddersfield, UK where I mixed the piece in HOA. It includes some fascinating visualisation of the HOA soundfield done with Blue Ripple Sound’s O3A Flare (thanks Richard!). Be warned that the website is a bit slow to load and works best on desktop chrome/firefox (recent version). it does work for me with my iphone and google cardboard when I have a decent internet connection*. It also works well on desktop windows with the HTC Vive in Firefox. On the website you will hear a two channel binaural mix that I have done by re-recording different elements of the HOA mix in the Applied Psychoacoustics Lab (APL) listening room using a Neumann KU100 dummy head, and mixing that with direct sound (kick & bass) and 5OA decoded to binaural, where the room impression from the KU100 didn't work.
You can also listen to that binaural mix on soundcloud: https://soundcloud.com/olilarkin/pogo-sonicspecies-numinous-3d-binaural-mix <https://soundcloud.com/olilarkin/pogo-sonicspecies-numinous-3d-binaural-mix>
I've uploaded a 360 video version to both facebook and youtube, which both use head tracked binauralisers. There I am a bit less in control of the mix. It's interesting how different the bass and spatialisation sounds on facebook (where I've uploaded 2nd order Ambix audio) versus youtube (where I've uploaded 1st order Ambix audio)
Youtube 360 version: http://youtu.be/qUTNqWWIF0k
Facebook 360 version: http://goo.gl/9kZG5V <http://goo.gl/9kZG5V>
If anyone would like the high quality, uncompressed versions of the binaural mix or 1OA -> 5OA files to play in your studio please contact me directly.
I'm very interested to hear your feedback on this. If you “like” it please do click the button on facebook / soundcloud / youtube!
best regards,
Oli Larkin
www.olilarkin.co.uk <http://www.olilarkin.co.uk/>
* the music is 8 minutes long and is supplied as stereo track in a webm/mp4 video file. the video file is ~20 mb (webm) / ~40mb (mp4) . Originally I wanted to include options to render head tracked binaural on the website using omnitone.js, but I wasn’t able to implement that at this stage. What I really should do is do the visualisation as a shader thus losing the video, and meaning that 8 minutes of 16 channel TOA is reasonable.
** https://www.beatport.com/release/numinous/2132630 <https://www.beatport.com/release/numinous/2132630>
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Please check out a website I made numinous3d.com <http://numinous3d.com/> where I have done a 3D mix of a friend's track (which is currently in the top 10 on beatport.com <http://beatport.com/> psychedelic trance section**). The website is and interactive VR experience which transports you to the SPIRAL studio at the University of Huddersfield, UK where I mixed the piece in HOA. It includes some fascinating visualisation of the HOA soundfield done with Blue Ripple Sound’s O3A Flare (thanks Richard!). Be warned that the website is a bit slow to load and works best on desktop chrome/firefox (recent version). it does work for me with my iphone and google cardboard when I have a decent internet connection*. It also works well on desktop windows with the HTC Vive in Firefox. On the website you will hear a two channel binaural mix that I have done by re-recording different elements of the HOA mix in the Applied Psychoacoustics Lab (APL) listening room using a Neumann KU100 dummy head, and mixing that with direct sound (kick & bass) and 5OA decoded to binaural, where the room impression from the KU100 didn't work.
You can also listen to that binaural mix on soundcloud: https://soundcloud.com/olilarkin/pogo-sonicspecies-numinous-3d-binaural-mix <https://soundcloud.com/olilarkin/pogo-sonicspecies-numinous-3d-binaural-mix>
I've uploaded a 360 video version to both facebook and youtube, which both use head tracked binauralisers. There I am a bit less in control of the mix. It's interesting how different the bass and spatialisation sounds on facebook (where I've uploaded 2nd order Ambix audio) versus youtube (where I've uploaded 1st order Ambix audio)
Youtube 360 version: http://youtu.be/qUTNqWWIF0k
Facebook 360 version: http://goo.gl/9kZG5V <http://goo.gl/9kZG5V>
If anyone would like the high quality, uncompressed versions of the binaural mix or 1OA -> 5OA files to play in your studio please contact me directly.
I'm very interested to hear your feedback on this. If you “like” it please do click the button on facebook / soundcloud / youtube!
best regards,
Oli Larkin
www.olilarkin.co.uk <http://www.olilarkin.co.uk/>
* the music is 8 minutes long and is supplied as stereo track in a webm/mp4 video file. the video file is ~20 mb (webm) / ~40mb (mp4) . Originally I wanted to include options to render head tracked binaural on the website using omnitone.js, but I wasn’t able to implement that at this stage. What I really should do is do the visualisation as a shader thus losing the video, and meaning that 8 minutes of 16 channel TOA is reasonable.
** https://www.beatport.com/release/numinous/2132630 <https://www.beatport.com/release/numinous/2132630>
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