2018-05-18 12:56:00 UTC
listening to Ambisonic recordings in Ambix format and with a plan for
listening to channel based Audio in the future,
The Manifesto at
https://github.com/bossesand/OHTI/blob/master/OHTI%20v.14.doc describe the
current status and the plans for the future on a technical level soutable
for sursound members.
All the software and descriptions of needed HW is available at
The Headtracker is using BLE for communication with the host software and
is built with nrf52832 and BNO055 for drift free headtracking.
All of the host software is JS/node.js or JS/HTML5 based to allow it to
work on many different platforms.
We have in this alpha release Ambisonic 2 players implementations with
headtracking activated using Omnitone or JSAmbisonics.
We also describe how to convert a personal HRTF SOFA file for use with each
of the players.
We have tested the implementations on Linux (Ubuntu), OSX and Win10 with
HTML5 capable Browsers like Chrome and Firefox.
We have received support or assistance from a number of members on the
sursound list since the slow start in 2014.
We hope for continued support and assistance in this effort to make
headphone sound more realistic ( out of the head ) and promote surround
sound for music and not only in VR context.
We also hope that you can make it possible to use this headtracker with
other Ambisonic Soundfield Binaural decodes.
We do of course also appreciate any corrections or further assistance in
development of this concept.
Open Headtracking Initiative for Audio (OHTI)
Bo-Erik Sandholm, Stockholm
Roger Sandholm, Stockholm
Stefan Schreiber, Lisbon
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