thanks gus, glad you like it! i’d still like to hear that spatial dub…
to me the bass sounds unpleasant on FB360, and I don’t get much benefit from it being 2nd order. I prefer youtube. The binaural dummy head sounds most externalised, but i have sat in the spot where it was recorded and listened on nice open back headphones. It’s amazing how listening in different environments i can easily loose the externalisation.
I think omnitone.js will let me use my own KU100 HRIRs measured in the space so that might be the way forward, once i can integrate that in the web version
> On 3 Nov 2017, at 15:46, Augustine Leudar <***@gmail.com> wrote:
> PS of the 3 I think the youtube one spatialised best for me - hard to tell
> with the facebook on as it had problems loading - but the youtube version
> seemed to work better for me than the website version - not sure why that
> should be.
> On 3 November 2017 at 15:35, Augustine Leudar <***@gmail.com <mailto:***@gmail.com>>
>> In terms of the binaural effect - I liked the the way the localisation of
>> sounds changes as you moved the image around (didnt realise that it did
>> that till half way through). However I only really got the ILDs and ITDs an
>> no sense of height no doubt due to the well known issues surround
>> individual HRTFs - and my ears a bit of a weird shape anyway.....
>> On 3 November 2017 at 15:27, Augustine Leudar <***@gmail.com>
>>> looks and sounds great Oli its nice to see the technology used for other
>>> experimental genres and not just electroacoustic music :) We've been doing
>>> quite a bit of 3D audio techno, ambient and dub this year at festivals and
>>> events - its going down amazingly well (especially live!) - maybe we should
>>> organise an event together.....
>>> On 3 November 2017 at 11:58, Oliver Larkin <***@googlemail.com>
>>>> Dear surr-sounders,
>>>> Please check out a website I made numinous3d.com <http://numinous3d.com/>
>>>> where I have done a 3D mix of a friend's track (which is currently in the
>>>> top 10 on beatport.com <http://beatport.com/> psychedelic trance
>>>> section**). The website is and interactive VR experience which transports
>>>> you to the SPIRAL studio at the University of Huddersfield, UK where I
>>>> mixed the piece in HOA. It includes some fascinating visualisation of the
>>>> HOA soundfield done with Blue Ripple Sound’s O3A Flare (thanks Richard!).
>>>> Be warned that the website is a bit slow to load and works best on desktop
>>>> chrome/firefox (recent version). it does work for me with my iphone and
>>>> google cardboard when I have a decent internet connection*. It also works
>>>> well on desktop windows with the HTC Vive in Firefox. On the website you
>>>> will hear a two channel binaural mix that I have done by re-recording
>>>> different elements of the HOA mix in the Applied Psychoacoustics Lab (APL)
>>>> listening room using a Neumann KU100 dummy head, and mixing that with
>>>> direct sound (kick & bass) and 5OA decoded to binaural, where the room
>>>> impression from the KU100 didn't work.
>>>> You can also listen to that binaural mix on soundcloud:
>>>> 3d-binaural-mix <https://soundcloud.com/olilar
>>>> I've uploaded a 360 video version to both facebook and youtube, which
>>>> both use head tracked binauralisers. There I am a bit less in control of
>>>> the mix. It's interesting how different the bass and spatialisation sounds
>>>> on facebook (where I've uploaded 2nd order Ambix audio) versus youtube
>>>> (where I've uploaded 1st order Ambix audio)
>>>> Youtube 360 version: http://youtu.be/qUTNqWWIF0k <
>>>> Facebook 360 version: http://goo.gl/9kZG5V <http://goo.gl/9kZG5V>
>>>> If anyone would like the high quality, uncompressed versions of the
>>>> binaural mix or 1OA -> 5OA files to play in your studio please contact me
>>>> I'm very interested to hear your feedback on this. If you “like” it
>>>> please do click the button on facebook / soundcloud / youtube!
>>>> best regards,
>>>> Oli Larkin
>>>> www.olilarkin.co.uk <http://www.olilarkin.co.uk/>
>>>> * the music is 8 minutes long and is supplied as stereo track in a
>>>> webm/mp4 video file. the video file is ~20 mb (webm) / ~40mb (mp4) .
>>>> Originally I wanted to include options to render head tracked binaural on
>>>> the website using omnitone.js, but I wasn’t able to implement that at this
>>>> stage. What I really should do is do the visualisation as a shader thus
>>>> losing the video, and meaning that 8 minutes of 16 channel TOA is
>>>> ** https://www.beatport.com/release/numinous/2132630 <
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>>> Dr. Augustine Leudar
>>> Artistic Director Magik Door LTD
>>> Company Number : NI635217
>>> Registered 63 Ballycoan rd,
>>> Belfast BT88LL
>> Dr. Augustine Leudar
>> Artistic Director Magik Door LTD
>> Company Number : NI635217
>> Registered 63 Ballycoan rd,
>> Belfast BT88LL
> Dr. Augustine Leudar
> Artistic Director Magik Door LTD
> Company Number : NI635217
> Registered 63 Ballycoan rd,
> Belfast BT88LL
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