Discussion:
Sursound Digest, Vol 103, Issue 10
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David Hughes
2017-02-26 17:36:03 UTC
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Hello,

As David now suffers from Parkinson's and dementia he is no longer able to take a meaningful part in your Digests. Can you please remove his name from your mailing list.

Thanks, MArian Highes

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1. EVERTims: real-time auralization in architectural acoustics
and Virtual Reality (davipoir)
2. Re: EVERTims: real-time auralization in architectural
acoustics and Virtual Reality (Karl Sadler)
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Message: 1
Date: Sun, 26 Feb 2017 17:02:41 +0100
Subject: [Sursound] EVERTims: real-time auralization in architectural
acoustics and Virtual Reality
Content-Type: text/plain; charset="us-ascii"
Dear colleagues,
EVERTims (Free and Open Source): recently updated and refreshed tool for real-time room acoustic auralization, published as a Blender add-on, to design room acoustics for game or to export IRs for your own studies / artwork: https://evertims.github.io/website/ <https://evertims.github.io/website/>
Best,
David Poirier-Quinot, IRCAM, France
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Message: 2
Date: Sun, 26 Feb 2017 16:46:07 +0000
Subject: Re: [Sursound] EVERTims: real-time auralization in
architectural acoustics and Virtual Reality
Content-Type: text/plain; charset="utf-8"
This looks interesting and useful for planning my installation artworks.
Thanks for sharing, I'll take a good look next week.
Dear colleagues,
EVERTims (Free and Open Source): recently updated and refreshed tool for
real-time room acoustic auralization, published as a Blender add-on, to
design room acoustics for game or to export IRs for your own studies /
artwork: https://evertims.github.io/website/ <
https://evertims.github.io/website/>
Best,
David Poirier-Quinot, IRCAM, France
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End of Sursound Digest, Vol 103, Issue 10
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